"With an iron fist, the Great Library controls the knowledge of the world, ruthlessly stamping out all rebellion and in the name of the greater good, forbidding the personal ownership of books. Jess Brightwell has survived his introduction to the sinister, seductive world of the Library, but serving in its army is nothing like he envisioned. His life and the lives of those he cares for have been altered forever. His best friend is lost, and Morgan, the girl he loves, is locked away in the Iron Tower, doomed to a life apart from everything she knows. After embarking on a mission to save one of their own, Jess and his band of allies make one wrong move and suddenly find themselves hunted by the Library's deadly automata and forced to flee Alexandria, all the way to London"--Page  of cover.
Caine, Rachel. Great Library ; 2.
Great Library ; 2
Alexandrian Library -- Juvenile fiction.
Books -- Fiction.
Books -- Juvenile fiction.
Books and reading -- Fiction.
Books and reading -- Juvenile fiction.
Libraries -- Fiction.
Libraries -- Juvenile fiction.